Sep 18, 2005, 05:39 PM // 17:39
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#1
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Pre-Searing Cadet
Join Date: Aug 2005
Location: Sacramento, CA
Guild: Dark Jedi Academy [JEDI]
Profession: N/E
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Aura of Restoration?
I am a level 13 e/n. Right now I have the following skills equppied on my skill bar:
Flare
Fireball
Aura of Restoration
Lava Front
Firestorm
Phoneix
Glyph of Lesser Energy
Vampiric Stare
I am curious as to whether or not aura of restoration is useful at the high levels. Is there a point in the game where it heals so little, yet you recieve so much damage that it renders useless? Right now its useful in my opinion but I'm wondering if by the time I get to Lion's Arch it just won't help. Is there some sort of upgraded version of the skill like there is of Glyph?
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Sep 18, 2005, 06:07 PM // 18:07
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#2
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Krytan Explorer
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Depends on the build. Funny thing I found...wanna run a dual attunement build I think the amount healed is calculated on the original energy spent. Meaning even though an orb costs 3 energy a piece you can get healed for up to about 62 health per shot. If you wanna shoot off one per 2.7 seconds using arcane echo or something then ok you've got a good deal.
More useful however, its an enchant that dosen't cost a whole lot...and lasts LONG. Why do I bring this up?...You want this with something like Ether Renewal.
Quote:
Originally Posted by Ether Renewal {elite}
For 10 seconds, each time you cast a spell, you gain 1-4 energy and 5-17 health for each enchantment on you.
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This btw is the upgraded version you're talking about. Most people use it with smiting...and stack as many enchants on themselves as possible since smiting is full of enchants, basically its 10 seconds of god-mode. Unlimited energy and more healing than a warm chicken soup. Aura of restoration...helps by adding another enchant for it to calculate.
Last edited by JYX; Sep 18, 2005 at 06:13 PM // 18:13..
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Sep 18, 2005, 06:08 PM // 18:08
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#3
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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aura of restoration is great in 4-4 for some self healing, and good in an emo smiter build as an additional, easily maintanable enchantment for ER fuel. beyond that, i doubt it
ER > aura if thats what you mean. (ether renewal)
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Sep 18, 2005, 06:16 PM // 18:16
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#4
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Pre-Searing Cadet
Join Date: Aug 2005
Location: Sacramento, CA
Guild: Dark Jedi Academy [JEDI]
Profession: N/E
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That ER sounds interesting. Where do you get it?
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Sep 18, 2005, 06:19 PM // 18:19
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#5
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Frost Gate Guardian
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Aura of Restoration and Res Sig is in my favorite E/x build that's good all the way to the final mission and in pvp..
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Sep 18, 2005, 06:21 PM // 18:21
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#6
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by sasafetch
That ER sounds interesting. Where do you get it?
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unlock FTW.
in pve go do the desert missions like elona or thirsty river. 68.35% pretty sure its there
xennon.co.uk/eliteskills
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Sep 18, 2005, 08:36 PM // 20:36
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#7
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Krytan Explorer
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Quote:
Originally Posted by Everous
Funny thing I found...wanna run a dual attunement build I think the amount healed is calculated on the original energy spent.
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Of course it is. Attunements give energy back after you finish casting; they have no effect on the baseline cost of skills. For example, if you get a Lightning Orb interrupted, you will have lost 15 energy irregardless of having Ele Attunement and Air Attunement up.
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Sep 18, 2005, 08:56 PM // 20:56
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#8
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Krytan Explorer
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Quote:
Originally Posted by neoflame
Of course it is. Attunements give energy back after you finish casting; they have no effect on the baseline cost of skills. For example, if you get a Lightning Orb interrupted, you will have lost 15 energy irregardless of having Ele Attunement and Air Attunement up.
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mmm gimme a hug. I've learnt not to trust the in game descriptions...they're usually misleading on some unforseen and wildly pedantic yet ultimately needed level.
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